![]() But do not worry, despite the bizarre naming it's still a dungeon delving adventure with classic classes, a Brain Wizard is still a wizard, for example, anyway it's cool that you aren't forced to choose different classes for each hero, but you may even have four heroes of the same class (and speaking about classes I found them balanced even if the teleport move of the Quantum Esper Girl seems a bit too much compared to the other abilities). The neat thing is that we get to choose the party composition selecting the classes of our four heroes: Riot Queen, FurZerkers, Wedding Ninja, Brain Wizard, Esper Girl (that looks like the bunnygirls present both on the main menu screen, and the protagonist of Mout Sweet) and so on, for a total of seven different possibilities. The Carbon Demon is one of the seven available characters (the Quantum Esper Girl has four versions, so you can see ten possible choices), has a huge zipper and wields a cool sword! Ok, now speaking about the gameplay of Dys, I can tell you that unlike Mouth Sweet that had some first person sections, it is played entirely in first person, despite controlling a team of four characters. ![]() Time for prison break! At least this is what happens in tne Normal Mode, because there's also an Endless Mode where you can play and see how many floors you can beat. The mission is simple, since sooner or later every criminal sent here disappears, they are looking for a way out. Dys can be probably mean one thing: DYStopian, and that's the adjective that goes well with this game (well it also was perfect for Mouth Sweet too!): we play as a group of four convicts inside Dys, the Eternal Space Jail. You do not remember that game? Check it here, I reviewed it two years ago. games or lovegamesstudio, that was also responsible of the pretty cool weird game Mouth Sweet. This game was developed and release by L.O.V.E. but in space! "Dys: Eternal Space Jail RPG" is in fact a 2016 3d rogue-lite dungeon crawler made with RPG Maker VX Ace (oh yes!), set in a futuristic prison that you and your party are trying to escape. It would be just as much effort to do the tiles from scratch.Hello! Today, for what will probably be my last review of this year, I am going to play a dungeon delving adventure. So the more or less correct way to use previous RPGM's assets is to either adjust the sprites from MV if you want to use the smaller tiles, or adjust the tiles all manually, which is not really worth the effort. I prefer the 1:2 ratio (24x48) tall sprites like Chrono Trigger (24x36) or Sailor Moon (32x40) (at their widest and tallest, with CT 16x32 and SM being 20x40 the normal sprite size.) Both use 16x16 ground tiles from 8x8 tile segments (eg they would flip 8x8 tiles to mirror things.) So it IS possible to use smaller tiles, but you have to be mindful of how objects look (in the case of Sailor Moon, a lot of composite objects like doors are two tiles wide.) The 16x16 tiles from 2000/2003 can be scaled up x3 and be pixel perfect however. The other option is upscaling the assets, but that will always produce poor quality since it's not an even ratio. ![]() So you would also need to adjust at the very least the "overworld" movement sprites so they are also 32x32. Click to expand.IMO, if you've purchased VX/VX Ace tilesets which are 32x32, you can still use them in MV, however they won't fit the 48x48 sprites. ![]()
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